/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006-2011 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Emperor_Dagran_Thaurissan
 SD%Complete: 99
 SDComment:
 SDCategory: Blackrock Depths
 EndScriptData */

#include "ScriptPCH.h"

enum Yells {
	SAY_AGGRO = -1230001, SAY_SLAY = -1230002
};

enum Spells {
	SPELL_HANDOFTHAURISSAN = 17492, SPELL_AVATAROFFLAME = 15636
};

class boss_emperor_dagran_thaurissan: public CreatureScript {
public:
	boss_emperor_dagran_thaurissan() :
			CreatureScript("boss_emperor_dagran_thaurissan") {
	}

	CreatureAI* GetAI(Creature* pCreature) const {
		return new boss_draganthaurissanAI(pCreature);
	}

	struct boss_draganthaurissanAI: public ScriptedAI {
		boss_draganthaurissanAI(Creature *c) :
				ScriptedAI(c) {
		}

		uint32 HandOfThaurissan_Timer;
		uint32 AvatarOfFlame_Timer;
		//uint32 Counter;

		void Reset() {
			HandOfThaurissan_Timer = 4000;
			AvatarOfFlame_Timer = 25000;
			//Counter= 0;
		}

		void EnterCombat(Unit * /*who*/) {
			DoScriptText(SAY_AGGRO, me);
			me->CallForHelp(VISIBLE_RANGE);
		}

		void KilledUnit(Unit* /*victim*/) {
			DoScriptText(SAY_SLAY, me);
		}

		void UpdateAI(const uint32 diff) {
			//Return since we have no target
			if (!UpdateVictim())
				return;

			if (HandOfThaurissan_Timer <= diff) {
				if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
					DoCast(pTarget, SPELL_HANDOFTHAURISSAN);

				//3 Hands of Thaurissan will be casted
				//if (Counter < 3)
				//{
				//    HandOfThaurissan_Timer = 1000;
				//    ++Counter;
				//}
				//else
				//{
				HandOfThaurissan_Timer = 5000;
				//Counter = 0;
				//}
			} else
				HandOfThaurissan_Timer -= diff;

			//AvatarOfFlame_Timer
			if (AvatarOfFlame_Timer <= diff) {
				DoCast(me->getVictim(), SPELL_AVATAROFFLAME);
				AvatarOfFlame_Timer = 18000;
			} else
				AvatarOfFlame_Timer -= diff;

			DoMeleeAttackIfReady();
		}
	};
};

void AddSC_boss_draganthaurissan() {
	new boss_emperor_dagran_thaurissan();
}
